Inspired by industry standard color correction tools such as After Effects, Nuke and Smoke, it lets you add as many color operators as you’d like onto your scenes with only one fast draw call and works on desktop as well as mobile platforms (DirectX 9, DirectX 11, OpenGL, OpenGL ES 2.0) for both 2D and 3D games.
NEW :LUT Volumes ! Chromatica can now automatically blend between LUTs as the player goes through volumes & zones in your scene.
NEW : Depth LUT support ! You can now use a dual-LUT setup to vary the color grading according to a pixel’s distance from the camera. The depth interpolation can be manipulated with a blending curve.
It works by compacting multiple color operators into one single PNG file called a Lookup Texture, which is then applied to the game using a special post-processing effect. This means you can use an unlimited amount of color operators and still get very high performance color grading. You can also generate several LUT and swap them at runtime.
Unity 4.5+ Pro or Unity 5.0+ (Personal or Pro) is required.
Feel free to leave any feedback or feature request here, I’ll monitor this topic !
New update sent to the Asset Store (could be a few days before it’s up).
Changelog (0.9.1) :
Added : Experimental embedded curve editor for the Curves operator with support for multi-curve editing. You can enable/disable it in the preference panel.
Chromatica is now available on Itch.io as well if, for some reason, you can’t buy it from the Asset Store. Same price, same version (but quicker updates because of the validation process).
I’m pleased to announce that Chromatica is now out of beta ! Version 1.0 is available on Itch.io and will be on the Asset Store in a few days (as soon as it’s validated).
Changelog (1.0) :
Added : Shortcut to open the Chromatica editor (Ctrl+Alt+C on Windows, Command+Alt+C on Mac).
Added : Color wheels in the Three-Way operator are now dynamically sized (clamped to a fixed min/max size).
Added : Split screen mode can be set from the Chromatica editor.
Modified : The operator list in the Chromatica Studio component was editor-only. It’s not anymore and can be accessed in-game if you need it.
Fixed : Optimized the color wheels in the Three-Way operator (3 times less cpu & mem usage).
Fixed : Loading presets is more future-proof.
Fixed : Resetting a Curves operator didn’t reset the current displayed curve.
dear friend, this product looks wonderful, just one request/tip, is possible to have a mini-window or listbox something like that, that can display the saved presets? would be nice to have a list to click and it would change the preset on the fly, would be faster for the workflow than having a window asking for names each time to load.
Many thanks sorry to bother, i am just doing because this product is something marvelous for who are looking for working inside unity ! its a must have!
Added to the todo list, I’ll see what I can do ! It won’t be in the next update (1.1) because it’s already awaiting validation from the asset store team but probably in the next one (1.2).
Amplify Color acts as a bridge between Unity and Photoshop. You work in Photoshop and the result is exported to Unity.
Chromatica is a fully integrated solution (although you can still use Photoshop if you really want to), meaning you get all the usual Photoshop tools as well as some more powerful ones from the compositing world (auto white balance, three way color corrector…) inside Unity.
It’s all about workflow, speed and ease of use. Keep an eye on the next update (it’s currently awaiting validation so it should be up soon), it brings a cool new feature
Side note : Chromatica should be compatible with Amplify Color’s Volume feature. Both tools are complementary IMO.
I have Amplify Color but have not used it yet (not a Pro user yet), so i will buy your system as well and use them both when the time comes. Very nice work
Here’s version 1.1 with a cool new feature ! As usual, it’s available on the Asset Store and Itch.io.
Changelog (1.1) :
Added : Depth LUT support ! You can now use a dual-LUT setup to vary the color grading according to a pixel’s distance from the camera. The depth interpolation can be manipulated with a blending curve. More info in the doc!
Added : Bake As feature. Click the arrow next to Bake to get access to a submenu.
Added : New Bleach Bypass operator.
Added a new quickstart launcher when you import or update Chromatica.
Added About Chromatica and Chromatica Manual in the Help menu.
Modified : Re-organized the toolbar. Clear/Save/Load are now located in the Lut menu.
Modified : A few minor UI tweaks.
Fixed : HDR is now properly supported.
Fixed : Linear color space now properly supported.
Fixed : Better UI focus behavior.
Fixed : Curve editor colors with the “Light” theme were wrong.
Just purchased this, very nice tool (like your others, I own SSAO Pro as well and love it)!
Just a quick question: on line 147 of ChromaticaStudio.cs, is there any reason that there’s a GetComponent there instead of just a cached reference to the camera?
No problem! Also, I’m sure you already know, but if there’s any chance you could re-do uSMAA for the Asset Store, I really think it would sell well. Particularly since there’s no extra AA options coming with Unity 5 anytime soon.
Small feature request: Can you add the option to disable automatically switching to the gameview window when adding/removing/resetting operators? I use BeholdR which enables postfx in the sceneview and it’s just a pain to keep switching back.
Awesome asset. I will feature it prominently in my forthcoming pack.
Done ! The auto-switching to the game view is actually a repaint call, but for some reason Unity also gives it focus. Update available on the Asset Store and Itch.io
Changelog (1.2.1) :
Added : A toggle in the Preferences panel to enable/disable auto switching to the game view window.
Great looking asset- I discovered it through the sale- Was just wondering what is the main difference between Chromatica studio and your other asset called Colorful? Is Colorful for color grading and image effects and Chromatica is just for color grading? They both look awesome- was just wondering which one to get- thanks!