Are we really going to have to update our games for every minor change google make??
Chrome + Firefox 2 days ago (60fps):
Chrome today:
The image effect is stuck as an overlay and reflections aren’t working. And performance is terrible.
Are we really going to have to update our games for every minor change google make??
Chrome + Firefox 2 days ago (60fps):
Chrome today:
The image effect is stuck as an overlay and reflections aren’t working. And performance is terrible.
does Chrome output any error in the console log?
UnityLoader.js:1 GET file:///F:/Unity/Projects/1%20EXPORTS/1%20Unity5TutsWebsite/Labyrinth/WebGL_Test2/Release/WebGL_Test2.mem net::ERR_FILE_NOT_FOUND
LoadCompressedFile @ UnityLoader.js:1
(anonymous) @ UnityLoader.js:1
UnityLoader.js:1 GET file:///F:/Unity/Projects/1%20EXPORTS/1%20Unity5TutsWebsite/Labyrinth/WebGL_Test2/Release/WebGL_Test2.data net::ERR_FILE_NOT_FOUND
LoadCompressedFile @ UnityLoader.js:1
(anonymous) @ UnityLoader.js:1
Set @ UnityLoader.js:1
LoadCompressedFile.o.onprogress @ UnityLoader.js:1
UnityLoader.js:1 Decompressed Release/WebGL_Test2.memgz in 125ms. You can remove this delay if you configure your web server to host files using gz compression.
UnityLoader.js:1 Decompressed Release/WebGL_Test2.datagz in 91ms. You can remove this delay if you configure your web server to host files using gz compression.
UnityLoader.js:1 GET file:///F:/Unity/Projects/1%20EXPORTS/1%20Unity5TutsWebsite/Labyrinth/WebGL_Test2/Release/WebGL_Test2.asm.js net::ERR_FILE_NOT_FOUND
LoadCompressedFile @ UnityLoader.js:1
LoadCompressedJS @ UnityLoader.js:1
SetIndexedDBAndLoadCompressedJS @ UnityLoader.js:1
LoadCode.t.onsuccess @ UnityLoader.js:1
UnityLoader.js:1 Decompressed Release/WebGL_Test2.asm.jsgz in 272ms. You can remove this delay if you configure your web server to host files using gz compression.
UnityLoader.js:1 GET file:///F:/Unity/Projects/1%20EXPORTS/1%20Unity5TutsWebsite/Labyrinth/WebGL_Test2/Release/WebGL_Test2.js net::ERR_FILE_NOT_FOUND
LoadCompressedFile @ UnityLoader.js:1
LoadCompressedJS @ UnityLoader.js:1
SetIndexedDBAndLoadCompressedJS.SetIndexedDBAndLoadCompressedJS.called.Module.wasmBinaryFile.object.LoadCompressedJS.id @ UnityLoader.js:1
LoadJSCodeBlob.o.onload @ UnityLoader.js:1
UnityLoader.js:1 Decompressed Release/WebGL_Test2.jsgz in 27ms. You can remove this delay if you configure your web server to host files using gz compression.
Initialize engine version: 5.5.0f3 (38b4efef76f0)
UnityLoader.js:2 Creating WebGL 1.0 context.
Renderer: WebKit WebGL
Vendor: WebKit
Version: OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium))
GLES: 2
ANGLE_instanced_arrays GL_ANGLE_instanced_arrays EXT_blend_minmax GL_EXT_blend_minmax EXT_disjoint_timer_query GL_EXT_disjoint_timer_query EXT_frag_depth GL_EXT_frag_depth EXT_shader_texture_lod GL_EXT_shader_texture_lod EXT_sRGB GL_EXT_sRGB EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic WEBKIT_EXT_texture_filter_anisotropic GL_WEBKIT_EXT_texture_filter_anisotropic OES_element_index_uint GL_OES_element_index_uint OES_standard_derivatives GL_OES_standard_derivatives OES_texture_float GL_OES_texture_float OES_texture_float_linear GL_OES_texture_float_linear OES_texture_half_float GL_OES_texture_half_float OES_texture_half_float_linear GL_OES_texture_half_float_linear OES_vertex_array_object GL_OES_vertex_array_object WEBGL_compressed_texture_etc1 GL_WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBKIT_WEBGL_compressed_texture_s3tc GL_WEBKIT_WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GL
_WEBGL_debug_shaders WEBGL_depth_texture GL_WEBGL_depth_texture WEBKIT_WEBGL_depth_texture GL_WEBKIT_WEBGL_depth_texture WEBGL_draw_buffers GL_WEBGL_draw_buffers WEBGL_lose_context GL_WEBGL_lose_context WEBKIT_WEBGL_lose_context GL_WEBKIT_WEBGL_lose_context
OPENGL LOG: Creating OpenGL ES 2.0 graphics device ; Context level <OpenGL ES 2.0> ; Context handle 1
UnloadTime: 32.775002 ms
ERROR: 0:42: 'while' : This type of loop is not allowed
ERROR: 0:77: 'while' : This type of loop is not allowed
ERROR: 0:140: 'while' : This type of loop is not allowed
ERROR: 0:175: 'while' : This type of loop is not allowed
Note: Creation of internal variant of shader 'Hidden/Subpixel Morphological Anti-aliasing' failed.
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work
GET https://config.uca.cloud.unity3d.com/local.01a1c27b365cc83479cb2d8150422ed8.json 403 (Forbidden)
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work
Have you tried to narrow down the problem? I see that it’s failing to create a shader, maybe that’s the problem.
Does it work in Chrome Canary?