chrome cache

hello everybody, when I open unity3d page with chrome browser,it always download the past .unity3d package,so the update in new package can’t be found at all.
have anybody fixed the problem?

Use dummy parameters at the end of the url to the webplayer (like the current session id). with that I mean use PHP to generate the HTML thats visited and instead of the url pointing to yourplayer.unity3d, make it something like yourplayer.unity3d?version=xxx

then it will kill the previous cache whenever you change the version there.

there is a whole thread on the matter with other tricks on how to disable caching and alike on the “webdev end”

while clearing the cache manually,the page is still kept in the old version.

thx dreamora,I’ll have a try~

Hi, I have the problem the other way round.
Firefox and Chrome don´t cache at all at my computer and also on many others (with standard settings). This is annoying as users always have to download the whole bunch. Any ideas why this can be? Filesize doesn´t really seem to matter. And it seems that there aren´t often people having this kind problem, only how to get rid of the cache. I was wondering if somebody else had this issue, because if Unity doesn´t cache, this is quite some traffic…
Thanks in advance

@unitymatrix
@rudolfo

Any luck with this? I see it’s been a few months now…