We are having issues with Chrome crashing unity WebGL builds even with a completely new/empty project. It seems to happen at the end of loading Unity. (Unity 2018.2.17f1)
It doesn’t happen every time but if you refresh it like 10 times in a row then it crashes at least once.
We’ve been trying to debug it but the profiler wont connect to it because the engine hasn’t started running yet. Here is the message we get:
Is anybody else getting this. (it happens running from an online server and also when run on a local webserver such as WAMP.