Since july 2019, we have trouble on some old intel CPU + integrated GPU (for example HD 2000 in Core-i3).
The trouble is warning in JS console
GL_INVALID_OPERATION: Internal D3D9 error: HRESULT: 0x8876086C: Failed to create image surface
screenshot Screenshot by Lightshot
As a result our RenderTextures is not shown (transparent totally).
The unity’s built-in Texture2D on the Sprites on Canvas is rendered OK.
The trouble in our’s RT’s attached to Material to output to RawImage.
This bug is reproduced on my intel CPU G620 on Chrome only… since update of Chrome in july 2019.
This bug does not exist on the Firefox on the same PC with CPU 620.
This bug is dissapear when I (and our users) disable GPU acceleration on browser settings (with performance penalty, the game is not playable).
Some other debug screenshots from our users
chrome://gpu/ page screenshot Screenshot by Lightshot - some driver bug workarounds.
\ webgl 1.0 is supported
\ webgl 2.0 is Not supported
\ chrome version
\ some Problems Detected
Screenshot by Lightshot - Old Intel drivers cannot reliably support D3D11: 363721
Screenshot by Lightshot - other ref to Old driver
GPU drivers versions
-
1st user
Screenshot by Lightshot
2011 year version, version number 8.882… -
2nd user
Screenshot by Lightshot
version number 9.17.10.4229
Our users have tried update GPU drivers (for example https://www.intel.com/content/www/us/en/support/detect.html ) with no changes in the bug.
NOTE: on the page
https://downloadcenter.intel.com/ru/download/24970/-HD-Intel-Windows-7-8-8-1-32-?product=53426
15.28.24.4229 (9.17.10.4229) для Windows * 7/8/8.1.
i.e. users cant install the last drivers due to old GPU, as I understand… or the driver installed is the last one.
Cant see blacklisted GPUs in this lists
https://www.khronos.org/webgl/wiki/BlacklistsAndWhitelists
https://chromium.googlesource.com/chromium/src/gpu/+/master/config/software_rendering_list.json
May be related Links
exactly warning message (HRESULT: 0x8876086C)
some facebook video trouble
ANGLE source with warning message
Webgl build with asm.js or webassembly with no difference.
Build in Unity version Unity 2018.4.6f1 (stable for compare) and Unity 5.6.5 (we have developed on this) - with no difference.