I have a 2D game with a 16-bit style. The pixel art is “chunky” and low-quality when I’m not looking directly at it. I’m pretty sure thi has nothing to do with textures; they aren’t blurry and look fine when I’m close up to them. Also, the font/TextMesh I use has the same problem - it becomes low-quality from a slight distance.
I think this is somewhere in the grahpics settings, but where?


Just so you know, I use cursor instead of sprite for the textures. Is that okay, or should I make them sprites? The sprite looks fine in the inspector and when I'm looking at it in the scene; however, when I press play, the become chunky. Also, it's not just the pixel art - I have a non-pixelated font that also becomes low-quality. What graphics settings do I need to change?
– Anuke