I’m getting the following error when I attempt to build my project:
Fatal error in Unity CIL Linker
Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'C:\Unity Projects NBCC\Final Project GD2, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'
at Unity.Linker.UnityAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
at Mono.Linker.LinkContext.Resolve(IMetadataScope scope)
at Unity.Linker.Steps.SetupAndRegisterUnityRootsSteps.ResolvePath(UnityLinkContext context, NPath assemblyPath)
at Unity.Linker.Steps.CopyModeStep.SetupAssemblies()
at Unity.Linker.Steps.CopyModeStep.Process()
at Mono.Linker.Steps.BaseStep.Process(LinkContext context)
at Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step)
at Mono.Linker.Pipeline.Process(LinkContext context)
at Unity.Linker.UnityDriver.UnityRun(UnityLinkContext context, UnityPipeline p, LinkRequest linkerOptions, TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(TinyProfiler2 tinyProfiler, ILogger customLogger)
at Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling()
at Unity.Linker.UnityDriver.RunDriver()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
I’m unsure of what is wrong.