Cinema 4D export to Unity using fbx problems

I’m trying to export an animation with textures from C4D R16. I’ve tried both FBX and C4d files and I can export but the animation will not go with it.

The animation is using several bend deformers to fold a flat plane. The other issue is Unity is saying there are too many vertices and it is splitting it into two parts.

Am I doing something wrong here? Anyone have any guidance as to exporting this?


What I’ve concluded here is that Unity can’t import PLA or keyframe animation, I was able to rebuild my project using bone tools and exporting a new animated fbx and that seems to work.