I’ve made this post so that we can help UT in any way possible by posting information about exporting objects from Cinema 4D (Windows) into Unity v2.6x.
If you’re having problems exporting animated / textured objects from C4D into windows, please list your issues and software versions.
With some luck, perhaps we can get the issues resolved so our export-import experiences will be on par with the MAC C4D users.
As a Windows user, if you have another successful art path for animated textured models into Unity, please let us know what you’re doing to help myself and any others that are having similar problems.
(Cut from a different thread to keep the focus on this issue)
Hi, I really appreciate the help you’re providing concerning this issue.
The Blender consensus was from reading various user posts here.
I’m just trying to get something successful going out of the packages I own; Softimage 2010, Lightave v9.6 / CORE and Cinema 4D XL R10.5.
I’m not sure of the release time tables, but I believe that when v2.6 was released (claiming fixed Windows support), Cinema was still at the R10.5 release.
It saddens me to hear that now only R11x is supported.
It will cost me $700+ to upgrade to R11 and I’m even sure if that covers my Mograph, Dynamics and other C4D plugins I own.
I would consider upgrading IF I hear positive experiences from Windows users using that version.
From reading your website, it claims that Cinema 4D (Windows) import is still not working (“3 Cinema4D on Windows is not yet supported for the “just hit save” capabilities.”)
So I can’t see myself spending the money to upgrade if issues are still there.
I see Softimage 2011 was just announced - It’ll be interesting to see if I receive that version before my maintenance expires in September. I had planned on letting SI go cause as a hobbyist, it’s too expensive for me to keep up with all these apps I have.
If I can get SI to work well with Unity, I’ll stick to that for now and let Cinema 4D go - as you can see I’m grasping for straws here to find anything that will work decently with Unity!
(Frankly, I’m really hoping that CORE becomes a great art path into Unity since they’re a more artist friendly company IMO…)
I’m willing to help in any way possible with the applications I have to get something going.
The other night I downloaded the Carrara 8 Pro beta (I also own Carrara 7 Pro) which has FBX export to see if that would be a viable animated / textured art path for Unity.
While way less expensive than my other 3 apps, Carrara (and DAZ Studio) has some great and unique animation features (Puppeteer and Animate+) so I wouldn’t mind using that package at all if it worked with Unity.
Cost wise, Carrara would be a great indie / hobbyist solution for Windows users if it turned out to work well with Unity.
I will try out your suggestions tonight and report back my findings.
Again, I really appreciate any time you spend on helping out here!
-Will