Hello guys
the Cinema Pro Cams - Film Lens & 3d Toolkit is compatible with the version of Unity 2017.2? Has anyone tried this tool with this version?
Thank you
Hello guys
the Cinema Pro Cams - Film Lens & 3d Toolkit is compatible with the version of Unity 2017.2? Has anyone tried this tool with this version?
Thank you
This is probably a question which is best for the fine people at Cinema Suite, on their forum:
https://www.cinema-suite.com/forum/viewforum.php?f=18&sid=3cff562bce9376df669c0b7e03477519
Had a quick look, looks like you’re good with 2017.2
Hello
Hello adam and so much thanks for cinemachine:) i have one question and hope you can help me im using cinema pro cams and cinemachine at the same time but i think they are incompatible with each other because whenever the cmvcam is enabled the fov will change to the cmvcam setup lens
I just wanna know is there anyway that the main camera to use only cinema pro cams specified fov not the cmvcam?
I need cinemachine for its wide range movements and features and cinema pro cams for its filmic lens setups
Any help will greatly appreciate
I’m not familiar with ProCams, but it is possible to prevent CM from touching the FOV, by implementing a custom extension. Drop this in your project and use the Extensions dropdown in the vcam inspector to add it to the vcam whose lens you want ProCams to control.
using Cinemachine;
public class CinemachineNoLensExtension : CinemachineExtension
{
/// <summary>Standard CinemachineExtension callback</summary>
protected override void PostPipelineStageCallback(
CinemachineVirtualCameraBase vcam,
CinemachineCore.Stage stage, ref CameraState state, float deltaTime)
{
if (stage == CinemachineCore.Stage.Finalize)
state.BlendHint |= CameraState.BlendHintValue.NoLens;
}
}
Hi again
That was so fast bro
So much thanks for fast response
I appreciate it