Cinema4d 11.5 .c4d Import not working

OS - Windows 7 X64
Version - Cinema4d 11.5 Demo

I’m trying to get the native Cinema4d import to work with the .c4d format.

I make a primitive, slap on a texture, save as c4d. I put the C4d in the Unity project folder. It shows up as an asset, but not as a piece of art. Classic blank white box.

I’ve checked the plugins folder for c4d and there are no unity dlls.

I’ve tried exporting as an fbx and I get an untextured object. Not particularly useful.

The documentation seems to imply it should just work, but I’m not having any luck.

What are the exact steps to get the native c4d import/export working?

Any other suggestions of what to try?

Same problem as with anyone who uses the r11.5 demo. Except I’ve found out why.

When you put a saved c4d r11.5 demo file in Unity, Unity opens the file as if you would have double clicked on the file by yourself. If you opened the file by yourself, you would notice that it doesn’t open with 11.5 but rather your previous version of c4d that you have installed.

I suspect this is because the demo normally doesn’t register itself as the file creator and passes itself of to the previous full version of c4d that you have installed. This is why Unity doesn’t install an fbx converter in the demo path.

The fix is to make it so that the file gets opened by the demo. In Windows you right click on the file and select the new version of c4d to be opened by this file. In Mac, it’s roughly the same thing. Unity will then open and convert the file to FBX inside the 11.5 demo.

Note: Unity will not convert the c4d file to FBX 2010 as Unity doesn’t recognize it. As a result, Unity will convert the file to FBX 6.

P.S. Your texture must be included in a folder alongside your scene file when you import into Unity (drag and drop the folder into the project). Unity will then hook up the texture to the material connected to your model.

Hmm. Still a no-go.

I switched over to using the 32 bit version by default (double click default), and that seemed to make a slight difference.

Double clicking on c4d opens Cinema4d. I made a new project, made a sphere, saved it. Ran unity, imported new asset. Shows up in the browser, I’ve got the fbx importer information on the righthand side, but no actual asset.

It’s still the white box that can’t be used in the scene.

This is all under windows 7 x64, unity is running as an administrator.

Pretty odd.

Is there anything in this thread that helps?