Hi,
I am trying to export a character and animation that I purchased on turbosquid and when i export it as fbx or just use the c4d file inside unity, i get weird glitching of the character and the animations arent smooth, I searched the forums here and someone mentioned it might be framerate mismatch? but i dont know where i would even set that for the exported fbx… any suggestions?
UPDATE…
I got the animations to be smoother… by raising the project framerate in Cinema4D to 120…
but i still get wierd Glitches…
Here is my workflow (i know its weird but I need to have it this way, because I need to make some changes to the mesh in cinema4D as i dont know how to use maya as much)
Maya (works perfect) → FBX → Cinema4D (this is where the imprted fbx is glitchy already) – > FBX – > Unity