Hi,
I’m using a model of a Human which is doing some exercises. We use Inversed Kinematics for the animations. but we are having some problems in unity3d with the animations. The animations in Cinema4D are working perfectly, but when imported in unity3d some parts of the model (especially the feet) aren’t in the right position when playing an animation. When the animation is done the model should return to it’s basic position, but the feet are always crooked.
Is there a way to fix this? Are there any import settings i should look into when importing a C4D file?
Some pics to show what i mean:
Before animations
After animation is finished and model is returned to the idle state
Note that this also happens sometimes with the hands and the position of the human itself. And when playing the animation in C4D everything is correct.
EDIT:
Some more pictures of things going wrong in an animation: