I’ve tried loading a model from Cinema 4D R16 as a .c4d and .fbx file in Unity 5.1.2p1, but every time the model imports the textures are not assigned to the material. Has anyone had this issue, and have any solutions/workarounds?
Any suggestions?
I’ve tried loading a model from Cinema 4D R16 as a .c4d and .fbx file in Unity 5.1.2p1, but every time the model imports the textures are not assigned to the material. Has anyone had this issue, and have any solutions/workarounds?
Any suggestions?