Hey All,
I’m trying to sort something out here …
Whenever I import my assets from Cinema4D into Unity they are always ridiculously smaller then they should be in comparison to some of the pre-established items in Unity.
For example, I created a tree in Cinema4d that was 8.5 meters tall, but when i import the c4d (or the exported fbx) it is not even visible on the 3d first person camera prefab (which clearly should not represent a 9m person).
So I’ve been digging around and have found that Unity uses meters for size (thnx will goldstone [one of his tutorials mentions it]) and then right in Cinema4D its saying that its using meters.
So whats going on?
Anyone have a solution for this?
I really need things to be exactly to scale unfortunately so I need to know what I can count on for setting sizes.
(looked thru docs, forum, wiki, google, irc, nothing yet … but i’ll keep looking too )