I’m currently using Cinemachine version 2.9.7
I have the following additive scene setup.
-
GameScene
-
CinemachineBrain
-
PlayerCamera (vcam)
-
LevelScene
-
LoadDoorExitCamera (vcam)
GameScene
and LevelScene
are loaded additively. First the GameScene, then the LevelScene.
On my CinemachineBrain
, I have the following custom blend set up.
Note that when both scenes containing both objects are loaded, LoadDoorExitCamera
appears yellow in the inspector, because LoadDoorExitCamera
is not in the same scene as the CinemachineBrain
, even though it’s loaded. Just in another scene. Sure enough, ingame this blend does not work.
I’m not sure if this is by design, an oversight, or a bug.