Cinemachine (2.9.7) Custom Blends not working between additive scenes

I’m currently using Cinemachine version 2.9.7

I have the following additive scene setup.

  • GameScene

  • CinemachineBrain

  • PlayerCamera (vcam)

  • LevelScene

  • LoadDoorExitCamera (vcam)

GameScene and LevelScene are loaded additively. First the GameScene, then the LevelScene.

On my CinemachineBrain, I have the following custom blend set up.

Note that when both scenes containing both objects are loaded, LoadDoorExitCamera appears yellow in the inspector, because LoadDoorExitCamera is not in the same scene as the CinemachineBrain, even though it’s loaded. Just in another scene. Sure enough, ingame this blend does not work.

I’m not sure if this is by design, an oversight, or a bug.

This bug report can be disregarded as user error. There was another conflicting cinemachine brain in my setup that I wasn’t aware existed until after I made this thread.

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