Whenever I use the camera at first the lookahead is just where I want it to be and what I want it to be doing. Then, whenever I go back to moving after stopping completely, the camera doesn’t want to look ahead and just sticks to the player.
The image is of the settings I have for the Cinemachine camera. I’ve tried multiple things, and I’m not sure if this is a bug on Cinemachine or not the right settings.
Very strange about the lookahead. I’m wondering whether you’re moving the character unevenly. What happens if you pump up the lookahead smoothing setting?
Well, when I first start looking, the lookahead changes like it should and works but then whenever I stop moving completely and start moving, it then does the same thing as before. The camera will not keep looking ahead once you stop moving completely and start again.
Apparently, it started working the first time I got back on. Then, once I got on for the second time to make sure…it messed up again. I really appreciate you for taking time to look into this.
It’s really hard to tell what’s happening from your video. Would you be willing to prepare a lightweight test project that reproduces this problem and send it to me?
I’ve been running a few more tests recently, and it sometimes seems to work fine, and whenever it does the glitch now, It fixes when I jump. Which makes me think it could be something to do with my movement scripts or what not and how it interacts with Cinemachine.
What do you recommend instead? I have been having this same issue, and changing the update methods to fixed has seemed to resolve it. Will that lead to other issues down the line?
There are many possible causes of jitter. Without knowing the specifics of your case, I cannot answer your question. If you would like to start a new thread that describes your use case, we can look into it.