Cinemachine 2D Camera: Remove left dead zone

Hello,
Can anyone tell me how I could remove the dead zone from one side of the screen using Cinemachine?

i.e. this is a 2D platformer and throughout the game the player will only be able to move right, and when they do that the camera will follow them. Once they move forward they won’t be able to go back, the screen should be locked from going left. So in other words the camera should only follow them in positive X axis movement (using the dead zone on the right hand side of the screen).

Any tips on how to do this? Thank you

I figured out the answer, Cinemachine 2D cameras have a confiner extension build in that did the trick. Here’s a blog with more information: Cinemachine for 2D: Tips and tricks | Unity Blog