Cinemachine 2D - How to reset lookahead

So when I respawn my player on a checkpoint, the camera goes back with the player just fine but it is applying the lookahead option and it makes a snappy camera change when you move the character.

Is there a way to reset the lookahead option when respawning via script?

Or is there any solution to this?

Try OnTargetObjectWarped(). Documentation

Vector3 respawnDelta = GetRespawnDelta();
player.transform.position = player.transform.position + respawnDelta;
VirtualCamera.OnTargetObjectWarped(player.transform.position, respawnDelta);