I have a scene where I want the camera to follow my character. I’m using cinemachine 2.8.2, and all I have is a main camera and a virtual camera cinemachine. Usually, anything you do to the cinemachine gets applied to the main camera. Now when I first add the cinemachine camera, everything works fine, but the second I press the play button, the main camera goes to the Z position of 0, which means that it just shows everything behind the actual scene, and then it stays like that. The virtual camera is set to a negative z, so I don’t know why the main camera just stays at a Z coordinate of 0. No matter what I do, I can’t move it. Please help, I don’t wanna have to code a camera without cinemachine.
Hello!
While I do a bit more research on this, will you be able to either submit a bug report on your project, or pm me a link to get a copy of your project so that we can help to take a look into this
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Ok thanks a lot. I submitted a bug report.
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Thanks for that! If you have the bug report issue number, you can DM me that as well so I can directly look into it
i have the same problem