hey sorry for the ping @Gregoryl just wanted to notify that cinemachine 3.0.1 which is latest , Camera Deactivated Event under Cinemachine Camera Events doesn’t work at all , im pretty sure i selected the virtual camera in the same gameobject as this class , or am i missing something?
ps: i believe i found the bug if i turn off the virtual camera component in the gameobject the Camera Activated Event will be fire again , even though the camera itself is off!!(now i think , it should be the problem , i believe its implemented vice versa , when the camera is off the activated will befired instead of deactivated)
but no issue if i turn the whole gameobject off about this one!
here is a short video to see it much more clearly!
final ps: found it and solved it , as i said you repeated activated event even in deactivated registration.