Hello,
I migrated from Cinemachine 2.1 to 3.0.1.
Set-up:
I have a main camera perspective rendering Default Layer.
This camera has in its stack an overlay orthographic Camera on the UI Layer.
The cameras game objects are siblings.
The issue:
It used to work perfectly fine before, but now, the UI events (button, etc…) are no longer working since the upgrade of the Cinemachine from 2.1 to 3.0.1. I can easily notice it by reverting on the previous version on my git project.
Cheap work-around:
I noticed that by disabling the cinemachine Brain that is located on the Default Layer Main Camera, the UI events captured by the overlay UI Layer Camera are back working.
I presume I’m missing a configuration part of the Cinemachine upgrade… but I cannot find it out.
thank you