Cinemachine 3 LookAt Problem

Hi there, just updated to Unity 6 and Cinemachine 3.1.2

lookat

I created a rig under my player gameobject and created an multi-aim constraint object under the player. My reference object (red sphere) moves up and down on mouse vertical movements. So far so good. The thing is I want my cinemachine camera to follow my player but i want camera to lookat the red sphere. I adjusted the settings as shown in the visual but cinemachine seems like it’s not focusing on red sphere.

Am I missing something or is lookAt function has a bug or something?

You are using the wrong Cinemachine settings. The “Third Person” family of settings is special and is meant to work in conjunction with a specific kind of controller set up. See the ThirdPersonWithAimMode samples scene for an example of this.

For your setup, do this:

  • In Position Control, instead of ThirdPersonFollow, use Follow and set a suitable offset and binding mode.
  • In Rotation Control, instead of ThirdPersonAim, use Rotation Composer.