Hi there, just updated to Unity 6 and Cinemachine 3.1.2

I created a rig under my player gameobject and created an multi-aim constraint object under the player. My reference object (red sphere) moves up and down on mouse vertical movements. So far so good. The thing is I want my cinemachine camera to follow my player but i want camera to lookat the red sphere. I adjusted the settings as shown in the visual but cinemachine seems like it’s not focusing on red sphere.
Am I missing something or is lookAt function has a bug or something?
