Cinemachine 3rd person camera stop rotation with player.

I’m making a bike game and using 3rd person camera in Cinemachine. How do I stop the camera rotating with the bike whenever it goes up a ramp?

The method I used was to create an empty object (which contains a transform by default), add a simple script to it to follow only the transform.position of the player in a fixed update, then set the Follow Target of the camera to the empty object. Seems to work just fine. Hope this helps.