Cinemachine and the new Input System

I switched my input system from “Both” to “Input System Package (New)” in my Player preferences and now Cinemachine is throwing up errors as it still uses the legacy axis. Will a new version address this anytime soon or should I switch back to “Both” ?

What do you mean by “switched my input system”? Where is this setting exactly?

Sorry. Missed your reply because this forum doesn’t always warn me. :frowning: But I’m referring to the setting found in Project Settings>Player>Other Settings>Active Input Handling. If I switch it to ‘Input System Package (New)’ instead of ‘Both’ (the third option being ‘Input Manager (Old)’) then Cinemachine has issues.

I’m not alone though:

You ‘liked’ the hack that was posted in one of those threads. :slight_smile:

Hi @transat , the method in the second thread works fine : Cinemachine FreeLook camera and New Input System? Are you still having trouble in your project?

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