Cinemachine camera dont back to original Y position after jumping.

As I said in the title, the camera does not return to its original position after jumping. I made a red square in the original position of the camera so you can see that it is slightly above the original.

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Is it because you have a vertical dead zone in the vcam? If so, set it to 0.

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Yes, that was the problem, thank you very much!

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