Hi,
I recently added Cinemachine into my project and I am getting a side-effect.
When the Cinemachine brain is enabled the cameras Forward, Right and Up vectors are not being updated as the camera moves. This causes my character controller to behave incorrectly.
//camera variables
[SerializeField] Transform Camera;
[SerializeField] CinemachineFreeLook VCamera; β tried this after first failed to work
//testing the vectors
Debug.Log("VCamera Forward: {VCamera.transform.forward}");
Debug.Log(βCamera Forward: {Camera.forward}β);
The resulting output during each frame is the same vector at startup, even as the camera moves about the scene.
Any help would be appreciated.
Thanks,
Chelsey