Hey there !
Maybe some people already experienced that, here my question :
I have a solar system, with a player on a planet, when the planet is not orbiting around the sun, i don’t have any issue with Cinemachine freelook camera in orbital mod.
Then when i active the orbital rotation of my planet, the cinemachine camera is like affected by the planet rotation movement
And i already removed all damping
It’s like the X axis value is affected by the simple follow with world up, but since i setup a player that can go around the planet, i need the keep this setup like this.
I tried as well Cinemachine 3.0 in a different project just to see, i have the same result. ( I love the new cinemachine simplicity btw ! ).
There is a way to "fix"that ? by an extention script or if i can edit the cinemachine scripts ? but i just don’t know where .
Thank ! any solution will save me.
PS: solved => i finnaly decide to change the Binding Mode to Lock to target with world up => then i needed to adapt my player rotation movement script