Cinemachine camera rotation

I have a very basic third person player set up, where when you press W it rotates to the cameras y rotation, and when you press A or D it rotates to the cameras left or right. the problem is that when I make the character move in either of thos directions, it goes in a circle because the camera is looking at it instead of following it. does anyone know what I could do to solve this?

Can you show the inspector of the vcam?