Cinemachine camera snaps on load

Hi,

I'm 100% a new user to both Unity and C# therefore = n00b.
I have a problem with my CineMachine camera I could use some help with.

I've set my Cinemachine up with freelook.
8240691--1077579--upload_2022-6-29_14-9-52.png

Now every time I load my game, the camera snaps in front of the avatar, looking back.
Whenever I start moving the camera resets behind the avatar and works as intended.

My question:
How can I make it possible to make the camera stay behind the avatar on load?

I don't understand why this is happening at start.

Thanks for any hero(in) that can help me.

~IGW

Can you show more of the FreeLook inspector? I suspect that the problem has to do with the Binding Mode.

[quote=“Gregoryl”, post:2, topic: 886352]
Can you show more of the FreeLook inspector? I suspect that the problem has to do with the Binding Mode.
[/quote]

Hi Gregoryl,

Thanks for answering, I already found the solution for this issue and totally forgot to close this forum post. I’m sorry, but hey it saves more time now :wink:

I think i can’t can’t close this threat myself though or at least I can’t find the option for this.
Thnx again.

-IGW