Cinemachine - cancel impulse

If I generate an Impulse, then reload the scene. The impulse persists. I’d like to be able to stop it. I tried disabling and re-enabling the virtual camera, and the impulse source itself and stopping all it’s coroutines.

Is there a way to stop it? There is nothing in the documentation.

Hi @centaurianmudpig, you can try the following, it worked for me :

CinemachineImpulseManager.Instance.Clear();

From this Page on the Cinemachine documentation : “Immediately terminate all active impulse signals”.