Cinemachine Causes White Border Flicker in Game View?

During any type of virtual camera transition/blending, the game view has an odd, white flickering border that I’m not sure what to do about. Does anyone else have this issue? Any ideas as to what it could be/how to fix it?

For me turning off Gizmos made it disappear.

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Thanks, I actually spent more than 2 hours while editing scripts.

I just spent half an hour xD

Yes, but what if you want gizmos, but just don’t want the white flickering?

Found out from a different forum/area. On CinemachineBrain on your camera, disable “Show Camera Frustrum”.

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Thanks!

can u link the other forum/area

Did anyone figure out why this is happening to begin with?

Another workaround that worked for me perfectly, was changing Anti-Aliasing to TAA!

Thank you!