Hello there,
I’m making a top down game with a transposer body and a composer aim.
I added a cinemachine collider and it adds some strange Z rotation to my camera. (when iremove it it does not rotates anymore)

here is a screenshot of my camera view
Question: how do you want the camera to behave when the player moves somewhere that is occluded from the camera’s position?
Hi there 
I would like the camera to stay where it is and look at the player!
Thanks for your answer already
So, if I understand correctly, when the player moves behind an obstruction you want the camera to continue looking towards the player, but the player will be hidden from view. If that’s the case, just remove the CinemachineCollider.