When adding a Cinemachine Collider, if the LookAt target is the TargetGroup transform. a warning displays
Sometimes this error disappears but either way the functionality of the collider is completely disabled. It works perfectly when switching to a static single target. Can we have the camera collider and line of sight working even though there are multiple targets?
Hey, thanks for the quick response!
Oddly, I was just able to create a fully working one. The error would only pop up when setting it back my original targetgroup which was part of a nested prefab in the scene. The only way I can currently replicate the error is to to add a cinemachine collider to the targetgroup cam then a FollowZoom extension and Ctrl-Z to remove it. You’ll get the following recurring error along with the line of sight warning box. The only way then to stop the error loop is to delete the camera object. I hope this is of some use to you and thanks again, I think for the most part it seems to be working.