Cinemachine collider

Hello everyone, I have a question about Cinemachine camera’s.

I am using Cinemachine for a TPS camera, because I had a lot of problems to handle collisions by myself.
But the problem is I find that cinemachine collider isn’t very practical, even by editing the settings, the camera will teleport everywhere when we collider to a wall, make for the player impossible to shoot correctly on a target…

And has I said even when editing the settings like maximym effort, or even the strategy…
Does this is a normal behaviour ?
How can I fix this ?

Thank you so much!

If you set the strategy to PullCameraForward, then the camera will only travel along its Z axis, and that won’t change the aim. Did you try that?