I have setup cinemachine collision extension for my 3rd person controller in my shooter game with Photon Fusion networking. For some weird reason when I play the game on Editor without initialising a networked gameplay mode the cinemachine collision extension stops updating the virtual camera position while if I run the game in editor with a scene without the networked gameplay mode the cinemachine collision extension starts updating the virtual camera position.
#Photon Fusion
Cinemachine