Cinemachine collision detection not working in Fusion multiplayer game

I have setup cinemachine collision extension for my 3rd person controller in my shooter game with Photon Fusion networking. For some weird reason when I play the game on Editor without initialising a networked gameplay mode the cinemachine collision extension stops updating the virtual camera position while if I run the game in editor with a scene without the networked gameplay mode the cinemachine collision extension starts updating the virtual camera position.

#Photon Fusion
Cinemachine

It sounds like different parts of your game are interfering with each other. Try to isolate the source by gradually removing elements until the problem disappears. Without more information from you about your specific setup, I can’t offer much help.