Cinemachine Confiner - Camera stops short of left boundary

I’m working through the Rubys Adventure: 2D project tutorial.
Reached the Cinemachine tutorial and at the step where I am getting the camera to follow the character and then for it to not go beyond the level and confiner bounds. The Cinemachine Confiner is setup. When I then move the character it works fine for up, down and right, but moving to the left the camera stops short of the confiner.
You can see in the screenshot it has moved down to the confiner limit but is short of the confiner on the left.
I can’t seem to work out what the issue is.
All help appreciated.

Where is your PolygonCollider2D or BoxCollider2D to define the boundaries where the confiner is allowed to move around in ?
Would be helpful to see your confiner components settings.

Thanks blu3dragOn for you help. I have included another screenshot. You can see the collider green frame is in the middle of the surrounding water.

Thanks.
But then you gave the answer yourself :slight_smile:
As you can see the border is going pass the grey ground, passing the red ground on the left side until it reaches the water.
So basically you just need to edit the upper-left and lower-left corner of the PolygonCollder2D you’ve just made the screenshot of.
You can freely move them around (dragging) when you click “Edit Collider”.
So just move them as wished and the confiner will react to it accordingly :slight_smile:

5153000--510551--Ruby3.jpg [quote=“blu3drag0n, post:4, topic: 764657”]
Thanks.
But then you gave the answer yourself :slight_smile:
As you can see the border is going pass the grey ground, passing the red ground on the left side until it reaches the water.
So basically you just need to edit the upper-left and lower-left corner of the PolygonCollder2D you’ve just made the screenshot of.
You can freely move them around (dragging) when you click “Edit Collider”.
So just move them as wished and the confiner will react to it accordingly :slight_smile:
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Not sure I understand. I have attached 2 screenshots.
In one you can see how as the character moves right the camera bounds right side moves across until in hits the right side of the collider.
But when moving left the left side of the camera bounds stops short of the left side of the collider. The left side of the collider in in the water, but the left side of the camera bounds is still over the red ground. The character still keeps moving and in the game window you can see it has moved out of view because the camera stopped short.
I moved the left side of the collider in so it is over the red ground and the camera bound worked correctly and moved across until it collided. But if I move it back over the water it stops short again.
It’s as if there is something else defining just how far left the camera can go.

5153000--510554--Ruby4.jpg