Cinemachine Confiner without IsTrigger?

I’m making a 2D game where, if I shoot a bullet and it hits a trigger, it dissapears. Since the Confiner has to be set to ‘IsTrigger’, everytime I wanna shoot the bullet dissapears. Is there a workaround to setting the Confiner to ‘IsTrigger’? I’m at a loss!

@enderelectrics Did you find a solution to this? I’m really stuck right now, don’t know what to do