cinemachine corruption issue

Maybe this is just venting…when trying to bake light maps, crashes unity.
When Unity restarts my cinemachine track is broken.
Need to delete and re-add the first shot clip and then it starts playing again.
A bunch of the virtual cameras don’t show, but if I remove a particular post process profile, then they start working again. A bunch of minor alignment issues on the tracks, so need to go through the whole project and redo the visual QA. Not sure what to do other then be annoyed, but productive suggestions would be appreciated.

This seems very strange, not sure that it’s a CM problem. Did you make sure to save your project before baking? It could be that the assets were in an unsaved state when it crashed.