We have a camera which follows and looks at the same object. The object is usually close to the terrain. We have added a cinemachine decollider to this camera, but it has had a rather adverse impact on our aiming system. When we click in the scene in game view the raycast we are doing is from the camera, however with the decollider on the game camera (with the brain) height is different from the active cinemachine camera height so all our raycasts aim in a different place. With the decollider off the game camera position and the camera position match. So this decollider changes the height of the game camera but not the cinemachine camera.
Any thoughts? comments? suggestions?