Cinemachine does not work with a character controller object?

Following this tutorial by unity:

It works totally fine until I try to attach it to an object without one, but my player movement script is built to work with the character controller. I can totally remove it just seems going to be a pain.

The issue is the minute I attach the following target (just how they did it, as a child of the parent), it just snaps right on top of it.

If I move the character controller component to a child object (like my model) the cinemachine just doesn’t work (it doesn’t follow), it just sits there while I run around with my avatar.

I can’t adjust the distance of the camera or any of the settings, they start acting very strange.

Have a look at our example scene: AimingRig. This is set up the way you’d like to have yours.

You can get our sample scenes from the Package Manager.