Cinemachine: Follow and Rotate with Player?

I’ve been following a Cinemachine tutorial that creates a basic follow cam. I was trying to use that in a 3D driving game where I want the camera to be high above and behind the car (about a 60 degree X rotation). The camera follows but it doesn’t rotate when the car turns. I can’t figure out what I’m doing wrong because it when I search for terms related to this, the results show people seem to have the opposite problem… stopping the camera from rotating with the player.

When I tried some of the Aim options I couldn’t find a combination that let me set the camera angle I want and also follows and rotates with the player. I suspect I need to write a script but I haven’t been able to find any clues due to the above search issue.

I feel like I’m missing something obvious. Any help is appreciated.

You can achieve this using Transposer in Body with Lock To Target Binding mode.

You can get our sample scenes from the Package Manager. Window → Package Manager → Cinemachine → Samples → Import.

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Thank you