I’ve been following a Cinemachine tutorial that creates a basic follow cam. I was trying to use that in a 3D driving game where I want the camera to be high above and behind the car (about a 60 degree X rotation). The camera follows but it doesn’t rotate when the car turns. I can’t figure out what I’m doing wrong because it when I search for terms related to this, the results show people seem to have the opposite problem… stopping the camera from rotating with the player.
When I tried some of the Aim options I couldn’t find a combination that let me set the camera angle I want and also follows and rotates with the player. I suspect I need to write a script but I haven’t been able to find any clues due to the above search issue.
I feel like I’m missing something obvious. Any help is appreciated.