I’m using a Cinemachine vcam to follow my player and most of the time it works great but maybe a third of the times I click play I get a disconcerting left to right wobble and I don’t know why or what to do about it.
- I’m using Cinemachine Body Transposer and Aim Composer
- When it wobbles no amount of moving sliders around in those two panels stops the wobble (dead zone, soft zone, x damping, horizontal damping, lookahead)
- When it doesnt wobble no amount of moving sliders around in those two panels creates the wobble
- Unity 2019.3.14f1 w/ Cinemachine 2.5.0 (problem happened exactly the same with Unity 2019.2.11f1
Temporary Workaround: I wanted to use the lookahead in the Aim Composer (and it works beautifully when it doesnt wobble) but if I turn the Aim Composer off I never get this wobble so I’ll do that for the moment.
What clues do any of the experts here have about what could be going on here?
Here is a <10s demonstration:
Here are my settings at the moment:
https://imgur.com/a/8hw2Tzt