I made a new rig for the model, transferred all the components from the old one, including its camera. But the camera on the model with the new rig is slowly falling down, although there were no such problems with the model with the old rig. The video shows a camera with a new and an old rig. The photos show the components and settings of the camera, as well as the hierarchy of the character.
Video
Video with the problem (Imgur)
Camera inspector
Camera target inspector
Character Hierarchy
I will be very grateful for any help
Your hierarchy is very strange. Why is the FreeLookCamera a child of the camera target it’s looking at? Normally, the paradigm is to keep all the objects separate (not descendants of each other):
- Main camera with CM Brain
- LookAt/Follow target(s)
- CinemachineCamera (or FreeLook) targeting 2
From the video, it would seem that some child of your CharacterRigged object is drifting down, and the camera is following it (as it should, since it is targeting objects under that parent). Why is your character drifting? The camera won’t move the target, so you must have some questionable custom code somewhere that’s creating a feedback loop. Try disabling stuff to isolate the problem.