Hello,
I’m working on a 3D prototype with Unity 2019.4. I’ve create a Freelook camera with Cinemachine 2.6.3 (recently upgrade but I’ve the same issue with 2.6.0) and I’ve parametered it to Follow and LookAt my player. I also have a Cinemachine collider on my camera.
When I launch the game, everything is right but when I pass through some door, the camera start to rotates alone, I don’t touch my mouse and it doesn’t have any problem. I don’t have another controller plug to my PC so I don’t understand why the camera is rotates by itself. And sometimes, when I move around the level, the rotation stop by itself and start again at another moment or at another place.
This is some screenshots of the configuration of my Freelook camera. Any ideas of what could go wrong?
Thanks for you help !