Cinemachine Freelook camera starting position.

Hello,
I am using a freelook camera setup for my player and was wondering how to set its rotation along the rig’s at start. As at the moment the player spawns with its camera facing backwards to the direction the player should be traveling in the level. I have tried using an empty parent object and rotating but the camera is locked in its position and corrects itself as rotate the object so that it is facing the same direction. Does anyone know how I could change the direction it starts in? I’ll add that the follow and look at are both set to the player.

Hi,
Look at the answer here: Set FreeLook camera position at runtime. - Unity Engine - Unity Discussions .