Cinemachine freelookcamera orbit not perfectly spherical

Hello,

I’m quite new to cinemachine, I tried to setup a camera to orbit a sphere (cf attachement).
I used a freelookcamera (the rigs are equidistants to sphere center and spline curvature is at its maximum).


When I try to move the camera, the sphere does not always have the same size on screen as the camera seems not to be at the same distance of the sphere surface at any possible camera position.


https://www.youtube.com/watch?v=rdfAMBV4cDw

Any idea of what i’m doing wrong ?

Kind regards

Cinemachine has “lag”, or damping, when rotating.
You can even increase that lag. Used for example in camera follower, to have smootho camera motion.
However, I don’t know, if you can eliminate this lag completely. I haven’t used cinemachine for while now.

Thanks for your answer, I’m not sure this is linked to any lag issue.
From my point of view, the problem is that the camera curve is not a perfect circle


I drew a green circle to show what it should have been.
does someone know if there’s a way to have it circular ?

1 Like

Ah I think I know what you mean now. It related to min max values, for vertical camera motion, as far I remember.
This was something, which I had issue with, to achieve circle path too.
I decided to implement custom camera system eventually.

You could try different cameras modes. Not sure however, if that will solve your issue.

The FreeLook is not an appropriate rig for making a spherical orbit. Try instead to use a normal vcam with FramingTransposer in the Body, and POV in the aim. This works very well.

6 Likes