Hi,
I have a top-down 2D game setup, with local multiplayer (2 players). I would like to have a cinemachine that follows the center of both players as a target group, however I am encountering this ever-persistent jitter whenever both players move together along the same direction.
Here’s the link to a clip I took demonstrating the jitter. This is in build btw:
I have scoured through all related posts, and I have made sure that
- Movement control for both characters are in FixedUpdate and FixedUpdate only (via setting rigidbody2D.velocity);
- Interpolate field for the rigidbodies are checked; and
- Brain’s Update method is checked as FixedUpdate.
What I can’t get over is that the jitter only occurs when camera and both characters are moving in the same direction; as soon as one deviates from that direction jitter disappears. I then suspected whether it could be the characters moving too fast, but again looking at related posts it seems this shouldn’t be a issue, especially when all damping are set to zero.
I can’t really figure out what might be missing here. Any pointers on the issue would be appreciated, thanks