Hello,
I have been trying to make camera follow my player smoothly with both my own script, and cinemachine but it’s always jittery. I have reduced the problem to following example, this is my setup:
Rotator script is just this:
using UnityEngine;
public class Rotator : MonoBehaviour
{
void Update()
{
transform.Rotate(Vector3.up, 150 * Time.deltaTime, Space.Self);
}
}