Cinemachine is causing a lot of git noise and scene dirtyness because of very tiny precision changes in “m_SensorSize”
Every time we open a scene, it becomes dirty with these slight changes. Not a huge deal, but a bit annoying.
Is there anything that can be done about this?
This is a known issue, we are working on a fix. You can avoid this issue for now by not changing the aspect of your game view (use one of the fixed aspect ratios).
Oh nice. Yeah it’s a difficult to manage with a team of other devs all with different screen sizes. All good, I can wait.