Cinemachine makes git noise when saving scene

Cinemachine is causing a lot of git noise and scene dirtyness because of very tiny precision changes in “m_SensorSize”

Every time we open a scene, it becomes dirty with these slight changes.
Not a huge deal, but a bit annoying.

Is there anything that can be done about this?

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This is a known issue, we are working on a fix.
You can avoid this issue for now by not changing the aspect of your game view (use one of the fixed aspect ratios).

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Oh nice. Yeah it’s a difficult to manage with a team of other devs all with different screen sizes.
All good, I can wait.

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